TECA · 7 official subcategories7 个官方子类别
Technology Enhances the Arts
技术增强艺术
The use of technology to ignite new concepts, visualization tools and/or media to enhance our enjoyment of the arts.
运用技术激发新的创作理念、可视化工具或媒介形式,从而提升人们欣赏艺术的体验。
61
finalist projects入围项目
1.5%
of all finalists占全部入围
31.7%
grand-award rate大奖率
4.9%
first-place or above一等奖及以上
Window 2024-2026. 84 students. 25% of projects are teams.统计窗口 2024-2026。84 人次。团队项目占 25%。
Official Subcategories官方子类别
What belongs in this category这个类别收什么
- DSP显示技术Display TechnologyNew presentation technology to enhance the realism and excitement in entertainment.新的呈现技术,用以增强娱乐内容的真实感与感染力。
- HIE人际信息交流Human Information ExchangeTechnologies that enhance linguistic communications between people to include languages, interpretations, and narrations.增强人与人之间语言交流的技术,涵盖语言、口译与叙述。
- MIM音乐与图像处理Music and Image ManipulationThe use of waveform manipulation technology to create, enhance or improve the enjoyment and/or selection of music or images.运用波形处理技术来创作、增强或改进音乐与图像的欣赏体验及筛选方式。
- GAM游戏GamesTechnology that creates or enhances the interactive sensory environments for competition.创造或增强用于竞技的交互式感官环境的技术。
- MOD三维建模3D ModelingTechnologies based on additive processes to produce new 3D art works.基于增材制造工艺、用于创作新型三维艺术作品的技术。
- ENG工程特效Engineering EffectsThe use of autonomous devices to enhance the human artistic experience.运用自主设备来增强人的艺术体验。
- OTH其他OtherStudies that cannot be assigned to one of the above subcategories. If the project involves multiple subcategories, the principal subcategory should be chosen instead of Other.无法归入上述任何子类别的研究。如果项目涉及多个子类别,应选择项目的主要子类别,而不是选择“其他”。
Judges are assigned by the subcategory you pick, so choose the primary one rather than "Other" where a project could sit in several. Source: Society for Science.评委是按你所选的子类别分配的,一个项目若能落入多个子类别,应选主要的那个,而不是「Other」。来源:Society for Science 官方。 Official page官方页面
Source discrepancy: The official page adds a note: technologies not designed for an artistic purpose belong in another category, such as Software Design or Robotics and Intelligent Machines.官方口径校勘:官网页面附注:“Note: for technologies not designed for artistic purpose please look to other categories, such as System Software (SOFT), Robotics and Intelligent Machines (ROBO), etc.)”——此处仍引用旧名 SOFT。
The Numbers数据
Scale, trend and award rate规模、趋势与获奖率
Finalists per year逐年入围项目
Grand-award rate vs all tracks大奖率与全赛道对照
31.7%, Wilson 95% 20%–47%. Grey line: all-track 30.3%.31.7%,Wilson 95% 区间 20%–47%。灰线为全赛道 30.3%。
Grand-award tiers大奖层级分布
| Top award顶级大奖 | 0 |
| First一等 | 2 |
| Second二等 | 2 |
| Third三等 | 5 |
| Fourth四等 | 4 |
Special-award rate 7.3%; combined 34.2%.专项奖率 7.3%;合并口径 34.2%。
These tier counts exclude 2025, whose award text is missing from the official database. The award-winning projects listed below do include 2025, recovered from the grand-award press release, so the two will not add up.层级分布剔除了 2025 年——该年官方库缺奖项文本。下方的获奖作品清单则包含 2025 年(从大奖新闻稿补回),因此两处数字不会相等。
The gap from the all-track rate of 30.3% is not statistically significant (Fisher exact p = 0.732).与全赛道 30.3% 的差距不具统计显著性(Fisher 精确检验 p = 0.732)。
Who Competes Here谁在这个赛道
Countries and schools国家与学校
Top countries and regions入围最多的国家与地区
| Country / region国家/地区 | Projects项目 | Grand rate大奖率 | Won/eligible获奖/评奖 |
|---|---|---|---|
| 美国 | 35 | 36.4% | 8/22 |
| 中国大陆 | 3 | 0.0% | 0/3 |
| 韩国 | 3 | 33.3% | 1/3 |
| 土耳其 | 2 | 50.0% | 1/2 |
| 越南 | 2 | 0.0% | 0/1 |
| 澳大利亚 | 2 | 50.0% | 1/2 |
| 埃及 | 1 | 0.0% | 0/1 |
| 加拿大 | 1 | 0.0% | 0/1 |
| Georgia | 1 | 0.0% | 0/1 |
| 爱沙尼亚 | 1 | — | — |
| 罗马尼亚 | 1 | — | — |
| 斯里兰卡 | 1 | — | — |
China in this track中国在该赛道
| Region地区 | Projects项目 | Grand rate大奖率 | Won/eligible获奖/评奖 |
|---|---|---|---|
| 大陆 | 3 | 0.0% | 0/3 |
Schools with the most finalists入围最多的学校
| School学校 | Projects项目 |
|---|---|
| St. Joseph's Academy | 2 |
| Korea Digital Media High School | 2 |
| Interlake High School | 2 |
| Stillwater Area High School | 2 |
| Izmir Fen Lisesi | 1 |
| Niceville High School | 1 |
| Palos Verdes High School | 1 |
| Liberty High School | 1 |
| Shanghai Foreign Language School Affiliated to SISU | 1 |
| Hangzhou Foreign Languages School | 1 |
Rates on fewer than roughly 40 eligible projects carry wide intervals — read them as magnitude, not ranking.评奖口径项目数不足约 40 的比率,置信区间很宽,只能当量级看,不能用于排名。
Award-Winning Projects获奖作品
First place and above, plus recent seconds一等奖及以上,附近两届二等奖
Titles as recorded in the official abstract database. Student names are not shown.标题按官方摘要库原文。不显示学生姓名。
First award一等奖3
- 2026美国HARMONI: Harmonically Adaptive Real-Time Multimodal Output for Neural Integration, an AI-Powered Music Therapy Platform for Global Mental HealthInterlake High School · 1 special awards 项专项奖
- 2025泰国eiBraille: Systematic Reform of Braille Education With AI & Low-Cost Tactile Technology for an Inclusive, Zero-Discrimination SocietyThe Prince Royal's College · 3 students 人
- 2024美国Diffusion-Based Conditional Mesh Synthesis for Rapid 3D Visual DesignThomas Jefferson High School for Science and Technology · 3 students 人 · 1 special awards 项专项奖
Second award二等奖2 (2025–2026 only)(仅列 2025–2026)
- 2026美国ArticuRace: Closing the Global Speech Therapy Gap Through a Low-Resource and Interpretable AI FrameworkStillwater Area High School
- 2025美国Unobstructed Voice for Signers: A Real-Time Centered Sign Language Recognition SystemObra D. Tompkins High School
See all 61 projects in this track as a content map →把这个赛道的 61 个项目看成一张内容地图 →
15 candidate topics for Technology Enhances the Arts →技术增强艺术 的 15 条候选课题 →
All 22 tracks →返回全部 22 个赛道 →
Full data analysis →完整数据分析 →