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M13 · 干涉与衍射M13 · Interference & diffraction
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干涉与衍射:先数光程,再判断相位Interference & diffraction: optical path and phase

本组选取 2012–2020 年的五题,共 22 分,单题 2–6 分。题库中这一主题并非每年出现;常见失分点是斜入射的符号、薄膜反射相变,以及把条纹移动数误当作级次。最后一题用浮力求膜厚,是跨主题拓展。These five questions from 2012–2020 total 22 marks, with 2–6 marks each. This topic is not present every year in this collection. Frequent traps are oblique-incidence signs, reflection phase shifts and confusing fringe shifts with orders. The final problem is a cross-topic extension using buoyancy to find film thickness.

1光程差控制明暗Optical path controls brightness

相干光有稳定的相位关系。等振幅两束光的相位差包括传播项与反射相变;只计算几何路程可能漏掉折射率。Coherent beams maintain a stable phase relation. Their relative phase includes propagation and reflection shifts; geometric distance alone omits refractive index.

Δ = Σnℓ; δ = 2πΔ/λ + δᵣ; I/Imax = cos²(δ/2)

无额外相变时:Δ = mλ 为亮纹,Δ = (m+½)λ 为暗纹。Without an extra phase shift: Δ = mλ is bright; Δ = (m+½)λ is dark.

2光栅:几何与级次Gratings: geometry and order

正入射时用 d sinθ = mλ;屏幕给出的通常是 tanθ,需先转成 sinθ。斜入射时必须给角度规定正负号。At normal incidence use d sinθ = mλ. Screen geometry usually gives tanθ, so convert to sinθ. At oblique incidence define signed angles.

d = 1/N; d(sinθ₁ + sinθ₂) = mλ; |sinθ₂| ≤ 1

第三束光不一定是第三级;零级也属于透射光。The third beam need not be third order; zero order is transmitted too.

3薄膜与介质管Films and gas tubes

薄膜的反射光多走一个往返,介质管通常只有单程。低折射率到高折射率的反射带来 π 相变,先逐个界面检查。A reflected film ray makes an extra round trip; a gas tube is normally crossed once. Reflection toward higher index adds π phase; check each interface.

Δfilm = 2nt; Δtube = (n−1)L = Nshift λ

真空波长 λ 与介质内波长 λ/n 要区分。Distinguish vacuum wavelength λ from in-medium wavelength λ/n.

子题型Sub-type识别特征Clue核心步骤Core step真题Question
正入射光栅Normal grating屏距与光斑距离Screen and spot distances三角函数 + 光栅方程Geometry + grating equation2020(l)
斜入射光栅Oblique grating相邻级次Adjacent orders两式相减Subtract equations2018(o)
薄膜反射Film reflection两种界面Two interfaces相变 + 往返光程Phase shifts + round trip2017(n)
双缝条纹移动Double-slit shift抽气管Evacuated tubeNλ = (n−1)LNλ = (n−1)L2017(o)
膜厚拓展Film extension氦气泡悬浮Floating helium bubble浮力平衡Buoyancy balance2012(p)